BLACK ZWAN LABS // ZOS CORE ONLINE
Z95.OS

GAMES FIRSTON CHAIN

Z95.BOOT: WORLD_INDEX_00
SYS_RENDER: ELECTROPHOSPHOR
LATENCY: 14ms
BUILT FOR THE
LOST FUTURE

The next arcade isn't a blockchain—it's a container for the kind of small, strange indie games that have dominated Steam over the past five years. Think Among Us, Vampire Survivors, Only Up, Balatro. Built by 1-5 person teams, exploding through pure weirdness and mechanical depth. Z95 brings that same energy on-chain, where your games, profile, and history live verifiably. Multiple worlds, one OS, real persistence.

ZOS.TERMINAL
v0.95
BLACK ZWAN LABS // BOOT SEQUENCEZOS CORE ONLINE

> INITIALIZING ZOS CORE...

SESSION: ACTIVEPID: 2911
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System.Principles

Our Principles

Principle.No01

Games First

We focus on creating games people genuinely enjoy—the way small indie teams have dominated Steam. Strong mechanics, clear goals, and real replay value come before any economic layer. Titles like Among Us, Vampire Survivors, and Balatro proved you don't need AAA budgets to print money. You need weird, focused games that refuse to apologize. When the game is good, the engagement follows. That's our blueprint, executed on-chain.

Principle.No02

On Chain Integrity

We use the blockchain as a source of truth. Every action is recorded, every outcome is provable, and players never have to guess what happened behind the scenes. Transparency is a feature, not a slogan.

Principle.No03

Daily Rituals

Our products are designed to become part of a player's day. They offer quick loops, meaningful progress, and reasons to return. Not hype, not one-off drops — lasting habits.

Principle.No04

Base-First Design

We build on infrastructure that feels familiar and fast. Smart Accounts, smooth onboarding, and instant interactions make the experience feel like a modern consumer app, not a blockchain demo.

MARKET.SHIFT

The Steam Playbook, On Chain

Some of the most successful games of the past five years weren't made by studios with $200M budgets. They were built by 1-5 person teams working fast and weird: Among Us, Vampire Survivors, Only Up, Balatro. Small, sharp, strange experiences that exploded through pure mechanical depth and viral energy.

Z95 follows that blueprint. Not a single game, but an arcade—a container where multiple weird, high-tension experiences coexist under one shared OS, identity, and economic layer. Crypto isn't the headline. It's the infrastructure that makes this possible: ownership, fairness, and persistence as baseline features, not marketing copy.

The future arcade doesn't need tickets. Just a wallet.

Program.Z95
SYSTEM_READYZ95_PROTO
SEC_LEVEL_09ID: 884-XJ-99
Z95.EXE // PROTOTYPE MODULE

> SCANNING_NETWORK

> PROTOTYPE_MODULE: Z95.OS.SHELL

> STATUS: ONLINE // WAITING_FOR_INPUT_

NODE_Z95 // CORP_PROTOCOL

View Our Pitch Deck Inside Z95 OS

Explore the recovered prototype of the Z95 shell. A live, interactive pitch deck wrapped inside a retro corporate interface. Navigate the windows, inspect the logs, and see the future we are assembling.

View the full pitch deck inside the Z95 OS prototype.

> MOUNTING_VOLUME: Z95_CORE

> INTEGRITY_CHECK: OK

> SESSION_TOKEN: ISSUED

> AWAITING_USER_CONFIRMATION_

By accessing this terminal you agree to the corp_protocol.

Z95.INTERNAL // DO_NOT_DISTRIBUTE

System.Worlds

Our Worlds

Small games, big ideas. Each world on Z95 is a focused, weird experience—built fast, designed to hit hard. The OS remembers everything. Tab between worlds without leaving the machine.

TRIGGER
Beta Live

Russian Roulette meets Omegle

1v1 high-tension PvP wager duels. VRF-verified randomness, streamer-friendly design. High emotional ceiling, instant settlement.

AbstractPvP
Details
Demo Live

Industrial Cyberpunk Micro-Game

Higher/Lower style micro-game with CRT and split-flap UI. Progressive streak multipliers, jackpot from losing wagers. Snackable sessions, perfect on mobile.

BaseMicro-game
Details
Catacomb Crawler

Rock-Paper-Scissors RPG

Active mode: RPS-inspired combat. Passive mode: idle gameplay for loot and gacha gear. On chain actions as logs instead of traditional game servers. Light combat, crafting, identity.

BaseRPG
Coming Soon

Split Costs with Friends

A mini Base app for splitting costs with friends. Simple, friendly, demonstrates daily-life usage of Base rails. Crypto as invisible UX plumbing.

Infra.Layer

Infra.Stack

Built on Base & Abstract

Why Small Teams Win On Chain

AAA budgets have ballooned past $200M while crypto's play-to-earn era collapsed. Meanwhile, 1-5 person teams have been printing money on Steam through games that are simply fun. Base and Abstract give us the performance and consumer focus to execute that same formula on-chain: fast development, low friction, high weirdness.

Base

Consumer Layer

Base is becoming crypto's everything-app layer — payments, social, creator tools, lightweight experiences, and onboarding that feels closer to signing into a normal app than touching a blockchain.

Why it aligns with us

  • A consumer vision instead of a DeFi-first mindset
  • Smart Accounts and onboarding that remove crypto friction
  • An expanding discovery surface where players naturally find new worlds
  • A culture that celebrates fun, experimentation, and approachable design

We build on Base because it matches our belief that crypto should feel invisible, playful, and accessible — the rails beneath great products, not the product itself.

Abstract Logo

Abstract

Performance Layer

A high-performance L2 built for real products — especially games. Abstract champions the idea that interactive apps shouldn't fight the chain. It focuses on performance, predictable execution, and a developer path that supports actual consumer software.

Why it aligns with us

  • Performance that supports fast-paced, interactive experiences
  • A philosophy we share: crypto as a product layer, not a protocol hurdle
  • A roadmap built for mass adoption and user-centric apps
  • A developer experience that helps teams ship real games

We build on Abstract because it supports how our games actually behave: snappy, reliable, and capable of using on chain systems without sacrificing UX.

Black Zwan Labs builds on Base and Abstract because these are the chains pushing crypto toward real consumer adoption — not because every product requires both, but because their philosophies match ours: fun first, frictionless, and designed for real people.

Company.Record // Black Zwan Labs
v2025.01

About Black Zwan Labs

Black Zwan Labs was founded by BigBoss (AJ) — an Executive Producer, Marketing Director, and Brand Manager with 13+ years in AAA games. I've led production, live ops, and global marketing for beloved franchises played by millions.

After watching indie teams dominate Steam with small, strange hits like Among Us and Balatro, we recognized the pattern: games don't need massive budgets to succeed. They need focus, weirdness, and mechanical depth. Z95 applies that formula on-chain, where the infrastructure isn't the marketing—it's what makes persistence, verifiability, and real ownership possible.

This studio exists because on chain games should feel like real games: strong design, respectful systems, and player-first retention. Blockchain is here to support the experience, not overshadow it.

Our Focus

AAA production, marketing, and live ops expertise
Player retention and systems design
Brand + community building
Building for consumer-focused chains
Est. 2024 // Base-Native
Black Zwan Labs

Authentic Product

System.Comms

Open Comms

Want to build, JAM, or help us launch? We are always open to collaborators, partners, and fellow builders who share our vision for better on chain games.